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When Society Falls

A testament to the precarious nature of this world awaits in the new year.  Within The Division, the ever suspenseful theory of the world's impending systematic collapse is reintroduced.  Rather than attributing such a grand calamity to the supernatural, similar to many other post-apocalyptic stories, the cause and the victim of this calamity are one and the same.  This new approach proclaims that it would be civilization that is responsible for its own destruction.  Its rapidly increasing complexity will render it catastrophically vulnerable to a global disaster, in this case, a contagion.  
Promotional media on the game alludes to two factual actions taken by the U.S. Government that are believed to support the realism of this scenario.  One is a covert operation enacted in the early 2000's known as Dark Winter, which apparently served to simulate the government's response to a bioterrorist attack.  The results of this test apparently provoked the subtle passing of a protocol into law in 2007.  This protocol, Directive 51, institutes a new strategy for predicting, preventing, and assessing an anarchic crisis.  The strategy is rumored utilize a network of sleeper cells or covert agents, referred to within the game as The Division, that would be optimized for survival in the conditions of a modern apocalypse, should one arise.  What follows will be the focus of the game's exploration, set within the incredibly detailed remnants of New York.  Tom Clancy's The Division is due to launch as a role-playing multiplayer third-person shooter by Ubisoft and Red Storm Entertainment on March 8, 2016.  

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