Similarly to most other forms of entertainment, a game does not have to be relatively grand in size, elaborate in its features, or manufactured by a major company in order to attain popularity. Those that do fulfill such a criteria are often anticipated to receive widespread critical acclaim and financial success, given the amount of resources used in their production. They are referred to as AAA (triple A) games. The vast majority of all games, however, can now be found on other platforms, mobile devices, specifically. Featuring perhaps humbling simplicity in comparison to their console counterparts, mobile software operating systems, such as Apple's iOS, have managed to develop a category of their own in recent years. The convenience of their size and affordability has allowed them to grow exponentially more quickly than their predecessors, giving them more favorability with casual audiences, who have proved to be the most dominant. Despite the diminished size of their productive scale, mobile games are no less capable of innovation or creativity. The ones featured here are but a few examples of those games which serve as evidence that size does indeed not necessarily matter. Their achievements have earned them a place among the App Store's "Editor's Choice" and "Essentials."
http://www.leosfortune.com
Leo's Fortune
http://www.leosfortune.com
1 comment:
GREAT job on this, Nick! Very impressive. These games do look really cool!
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